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Features

Mitigation

Tune Under Attack mode, antibot, and the per-network packet-rate thresholds.

The Mitigation tab controls how aggressively Infinity-Filter filters traffic for this network. Defaults work for most servers — change them only when you know why.

Where to find it

Open Network → Settings → Mitigation.

Mitigation settings tab
Under Attack mode, antibot mode, CPS slider and packet-rate caps.

Under Attack mode

A toggle plus a duration select. When on, the network applies the strictest mitigation policy:

  • Whitelist mode is enforced — only IPs on the network’s whitelist (or recognised players) can connect.
  • The CPS slider is locked while Under Attack mode is active — the threshold is set to its strictest preset.
  • The kick message customised in Messages → Mitigation is shown to non-whitelisted players.

Use cases:

  • You’re actively under attack and want to keep your existing player base protected while bots are dropped at the edge.
  • You’re cutting a release / event window where you only want a known list of testers to connect.

Antibot Mode

A select with three values:

Off

No antibot challenge. Connections are accepted as-is (still subject to L3/L4 mitigation upstream).

Default

A basic rejoin check. The first connection is challenged with a quick reconnect prompt; real clients pass instantly.

Hardcore

Redirects players to a web verification challenge. The strongest antibot, but requires Under Attack mode to be on.

CPS slider — Connections per second before mitigation

The slider sets the per-network CPS threshold above which Infinity-Filter starts applying antibot mitigation.

  • Minimum and default: 5 CPS. Below this rate, connections flow normally.
  • Above the threshold, the antibot mode kicks in until the rate drops back below.

The slider is locked when Under Attack mode is on — Under Attack uses its own stricter preset.

Packet-rate caps

Three numeric caps you can tune for the network. All three are anti-abuse measures.

Maximum packet size

Drop packets larger than this. Useful against amplification or oversized-packet abuse.

Maximum packets per second

Drop per-IP packet floods above this rate. Defaults are tuned for normal Minecraft traffic.

Maximum bytes per second

Drop per-IP byte floods above this rate. Catches large-payload abuse.

Mitigation messages

Each mitigation behavior has a kick message that you can customize:

  • Under Attack — message shown to non-whitelisted players during Under Attack mode.
  • Filtering — message shown when country / ASN / Anti-VPN / whitelist blocks a connection.
  • Anti-Bot — message shown when the antibot rejects.

Configure them in Messages.

What’s next

Last updated: May 28, 2026