Using the Latency Test
Compare the RTT from every PoP to your backend to pick the best CNAME region.
The Latency Test is a built-in tool that pings your backend from each Infinity-Filter PoP and reports the round-trip time. Run it before you choose a CNAME region.
Where to find it
Open Network → Latency Test (the page also has a direct CTA card on Network → Domains).
The tool accepts a raw IP — you don’t need to have a domain registered, configured, or verified to use it.
What it does
The test sends ICMP packets from every PoP to the IP you provide and waits for the echo reply.
How to read the results
Each row is one PoP, with:
- RTT — the round-trip time from that PoP to your backend.
- Status — reachable, unreachable, or filtered.
The PoP with the lowest RTT is the right choice for <player base> → backend latency.
When ICMP is blocked
If you see We can't ping your backend, please allow ICMP for the test to proceed., your backend’s firewall is dropping ICMP packets. Temporarily allow them:
# Temporary — accept ICMP for the test.
iptables -I INPUT -p icmp -j ACCEPT
# Edit /etc/ufw/before.rules and ensure the ICMP echo-request rule is allowed.
# Then:
ufw reload
firewall-cmd --permanent --add-icmp-block-inversion
firewall-cmd --reload
Re-run the test. You can revert the ICMP rule once you’ve decided on a region — Infinity-Filter doesn’t need ICMP for gameplay traffic.
Diagnostic tips
- If only one PoP can reach your backend and the others can’t, check whether your backend firewall is allowlisting only one IF subnet. New subnets get announced in the Discord — update both your cloud-provider firewall and host firewall.
- If every PoP times out, the backend is firewalled or down. Verify the IP is correct and the port is open.
- If RTTs look much higher than expected (e.g. 100 ms+ between two EU PoPs), the path is likely going through a sub-optimal transit. This is usually transient — re-test in a few minutes.
What’s next
Last updated: May 28, 2026